- Move path
- 0xed6c…9f32::object_vec
- Functions
- 1010 public, 0 entry
- Structs
- 1
- Friend modules
- None
object_vec
public fun add<T0: store + key>(&mut ObjectVec<T0>,T0)
public fun borrow<T0: store + key>(&ObjectVec<T0>,u64):
&T0 public fun borrow_mut<T0: store + key>(&mut ObjectVec<T0>,u64):
&mut T0 public fun contains<T0: store + key>(&ObjectVec<T0>,u64):
bool public fun destroy_empty<T0: store + key>(ObjectVec<T0>)
public fun is_empty<T0: store + key>(&ObjectVec<T0>):
bool public fun length<T0: store + key>(&ObjectVec<T0>):
u64 public fun new<T0: store + key>():
ObjectVec<
T0>
public fun remove<T0: store + key>(&mut ObjectVec<T0>,u64):
T0 public fun value_id<T0: store + key>(&ObjectVec<T0>,u64):
Option<
ID>
key is an object with an id. store can be kept inside other objects. copy can be duplicated. drop can be thrown away.
Constants are shown the way the code loads them. Bytecode does not keep their names.